Baten Kaitos 2 Iso CRC ADF9FCB3
Note: The patch is too large to be hosted by RHDN. It may be obtained from here:Unlocks final six tracks in the SoundtestBaten Kaitos Origins is a RPG video game published by Nintendo released on September 25th, 2006 for the Nintendo Gamecube. (Disc 1).iso CRC ADF9FCB3 (Disc 2).Baten Kaitos: Eternal Wings and the Lost Ocean is a role-playing video game developed by Monolith Soft and tri-Crescendo, and published by Namco, for the Nintendo GameCube.In it, the player assume the role of a 'guardian spirit' an unseen player avatar who guides protagonist Kalas and his party of companions in an adventure across an aerial floating island-based Splendid Hair is a Magnus in Baten Kaitos: Eternal Wings and the Lost Ocean.The game is a prequel to Baten Kaitos: Eternal Wings and the Lost Ocean.
Hack Information Baten Kaitos Origins Uncensor Patch. Hack of Baten Kaitos Origins. Some of the original lyrics of the boss battle theme Chaotic Dance 2 (like e.g. Praise the Lord) have been changed to unrecognisable vocalisations. Description: This patch allows to change 100 of the voices of Baten Kaitos Origins in japanese. It is compatible with the US version and the translated FR version from MYTH-Project and Atelier Traduction.
Developer Monolith Soft has recently been carving its own notable niche in the world of console role-playing games, and is best known as the creator of the PlayStation 2's Xenosaga series. To reward your patience, all the game music will be turned on and made available for your listening pleasure.Baten Kaitos 3 is the project that a Monolith Soft employee would like to work on. Yasuyuki Honne works as a director and art director at the Japanese studio he has just put in stores Xenoblade Chronicles 2 and its expansion, sharing that he already has a new project in mind.If Shampoo is in one of your characters' decks when it ages into Splendid Hair, it cannot be retrieved from their deck because it is not considered a Battle Magnus. Splendid Hair must be in your inventory for the final six tracks of the Soundtest to be unlocked, and they will not be available if the Magnus is trapped in someone's deck.
The people who live here grow a set of wings, called "wings of the heart," that are said to vary in form depending on the spirit and character of each individual. The world of Baten Kaitos is one where humanity is scattered across a handful of islands floating high in the sky, where tales of the lost earth and oceans below are relegated to legend. The battle system has a flaw or two, but the lavishly detailed world of Baten Kaitos is a great place to go for a nice fairy tale.The island nations in the world of Baten Kaitos float in a sea of clouds."Baten kaitos" translates from Arabic as "the belly of the whale," and it's also the name of a star in the constellation Cetus (the whale).
Your involvement primarily manifests itself in agreeing or disagreeing with Kalas, and the more your responses match his mind-set, the stronger your bond will become, which can have an appreciable effect in battle.Otherwise, it's traditional RPG fare, as you meet a mysterious girl named Xelha and wind up in opposition to a plot by an evil empire to resurrect a dark god. It's an interesting twist on things, as your bonded human and other characters in the game will routinely break the fourth wall, turning periodically to speak to you directly or to ask your advice. However, unlike in games where you assume the persona of the main character or otherwise just sit back and watch, you play here as a guardian spirit, an otherworldly soul who has bonded to Kalas.
Anything inanimate can be stored in a magnus, from weapons and armor, to elemental spells, to explosives, trees, glasses of beer, fishing poles, clouds, and much, much more. Aside from an interesting wrinkle or two, you'll probably be able to mostly predict where the plot is going, but it's still an enjoyable ride, thanks to the well-crafted lands and cultures you'll be visiting, the personality of your party members, and all the "magnus" that you'll discover.Magnus are cards-more precisely, they are the "magna essence" of items that can then be magically stored on cards and used. The stories of your party members aren't delved into very deeply the game concentrates more on forwarding the main narrative and less on histories and motivation.
That probably sounds complicated and sometimes inconvenient-and it sometimes is. The grapes that you used as a healing item will change into rotten grapes that can poison you, then into a restorative wine, and then into vinegar. Edible bamboo shoots will change into bamboo spears that can be used as weapons. Keep milk for long enough and it will turn into cheese. Hang on to a tasty fish for too long, and it will rot. As if that weren't enough, many magnus will change over time while they're in your possession.
Each character has his or her own "deck" of magnus (which you'll have arranged ahead of time) to call on during battle. But by far the most important thing you'll be doing with your magnus is fighting with them."Pikachu, I choose y." Wait, wrong game.The enemies who dot the islands of Baten Kaitos are all visible onscreen in their respective areas, and you can learn to slip around many of them if you're not inclined to fight. It's also interesting (if occasionally frustrating) to see what your magnus will turn into, and many items can be acquired only by manipulating the magnus yourself, like letting wheat turn into tasty beer.
Playing a card causes a new card to be dealt into your hand automatically. If it's a defensive turn, you'll be able to use your armor or parry with weapons, if applicable. If it's an offensive turn, you'll be able to use any of your weapons and items on your foe.
Since you're being dealt cards at random, there are times when you can end up getting a glut of a certain type of magnus, like all armor items. Still, not everything is always doughnuts and happiness.There are a couple of issues that crop up in battle periodically. Cards don't disappear once they're used, no matter what class of magnus they are, so that doughnut you used to heal in this battle will still be in your deck for the next, and if you use your whole deck during a single fight and reshuffle, it'll still be there.
For all its versatility, the interface often requires you to mentally keep track of certain things, since you need to watch the cards in your hand to select moves, and as such it can get a little unwieldy.There's a good amount of strategy you can use in battle, though. You'll get into the habit of trying to leave your cursor on a defensive card when ending an attack turn so you'll be able to react quickly when the enemy comes for you, but even that can be unreliable. The game uses different sound effects to let you know whether you should be attacking or defending, but at higher levels you'll often fail to defend against the very first hit of an incoming assault because you simply cannot react fast enough. The time you have to select cards decreases as you advance, and sometimes you can't even tell immediately whether a given turn has your character on offense or defense. This means that in the few seconds you have before you choose your first card in a turn, you'll have to take your eyes off your cards, see if someone needs to be healed, look back at your deck, hit the right trigger button to select a party member instead of an enemy, and move the cursor to select a healing item. You can only discard a single card per turn if it's not being used for something, which means you can end up in a situation where a character is locked out of acting for a few turns because of the hand he or she has been dealt, while the others are in serious trouble.Is this an offensive turn, or a defensive turn? Listen for the ding to find out!Also, there isn't any kind of persistent display in the interface to show your party's hit points-the health meters show up only when you start a turn.
Also, the characters will give audible cues at the beginning of a fight that will let you know if they're strong enough. The game balances this somewhat by making all enemies in a given area roughly equal in strength, so if you can manage the initial foes well, you will likely be able to handle the boss as well. It's an odd mechanic that at best is merely inconvenient, and at worst means that you have to backtrack out of a dungeon area to level and strengthen your party.
But if someone says, "This doesn't look good," that's a good cue for you to level up before plunging much deeper.Prerendered environments are known for allowing for greater (if static) detail in scenes, and while many of the towns and cities in Baten Kaitos encompass only a few rooms, they're all positively bursting with some amazing intricacy, color, and quality.